Since this is the first review I'm posting on the new site, I
wanted to cover a few points before I begin. In general, I'm not
writing reviews of a critical nature. There will be some exceptions,
however I'm only going to review games that I've actually completed, and
unlike your industry sites around the web, I'm only going to be playing
games that are good. So no scores or anything like that, just my
thoughts about the games I play that will hopefully be some conversation
starters once I actually manage to get some followers. Also, I rarely
buy full price, new games, so expect some classics from the previous
year and some oldies but goodies. All that said, here we go...
Super Mario 3D Land, the reason for owning a 3DS. What can be said about this title that hasn't been stated a million times over? A Metascore of 90 on metacritic now that everyone has had a chance to weigh in.
As usual, Mario destroys the competition. The plumbers have their usual style and personality, and of course are once again tasked with saving Peach from Bowser, a surprise to no one I'm sure. Only this time around Mario does something else as well, he makes 3D worth it. The other games that I've played on my 3DS fail to impress me with their 3D visuals. Once the wow factor is gone over the fact that the glasses-free 3D looks good, I have yet to play any other titles that I actually like the 3D effect enough to leave it turned on after my first session. Mario is the rule breaker, not only does the 3D look great, but it actually effects the gameplay as well. The effects range from kind of cool level design where areas in the "back" are not reveled until you look at them from the right angle, to totally "wow" moments when Mario is dropping/falling hundreds of feet in well designed gigantic outside levels.
The game does deserve some criticism. I would compare this game more with the recent "New" Super Mario games, rather than the 3D adventure games, most recently the "Galaxy" games. As a follow up to New Super Mario Bros Wii, the actual gameplay here does take some steps back. Considering the wifi connectivity of the 3DS, why is there no multi-player? And a few more playable characters would nice. Where's Yoshi? In 1986 Mario games had multiple playable characters that played with different styles. It seems as though it should be a requirement in 2011.
These gripes are minor however, considering two main points...
1) This game DEFINES what a platformer should be using 3D, or at the very least, on the 3DS. It makes the decision of making the new DS 3D worthwhile. In this respect it's heads above every other title on the platform, and will be looked at as the example of how this is done right on every game made from this point forward.
2) The only competition that compares to this game is previous Mario games. We also recently got Sonic Generations around the house, which is a good game and was well received critically, however it has a total of about ten levels, with different goals to accomplish on the same levels to help out with replay. Compared with Mario's 100+ consistently well designed levels it's a joke. Rayman Origins would be a close second, but just doesn't have the perfect feel and control that Mario has nailed.
It's not perfect, but this is one great game, and is a good reason to get yourself a 3DS.